Game Fun

 http://www.megamification.com/727-2/ 

https://youtu.be/6sZJYA06z7Y

https://www.gamedeveloper.com/pc/features-gdctv-the-near-future-of-media-distribution-


This weeks reading was about fun... fun, ironic that reading this about fun had me daydreaming about all the fun of other games. It can't be helped though, the study this week wasn't technically on "fun" but more so the types of fun one can have in a game, such as serious fun, easy fun, hard fun, etc, and the types of fun architypes (Marc LeBlanc's 8 kinds of fun) covered in earlier readings such as sensation, family, submission, narrative, etc,.

This made me acknowledge the different kinds of games and different kinds of fun I enjoy in my life, from rhythm games to open world games to arcade games to hard games, I realised I'm a bit of an all-rounder. The most important thing I drew from this weeks readings however is actually what kind of fun I want my game to deliver, in a more detailed view than just "fun". My game is arcade-esque, with high difficulties and a high score system, it has predetermined levels that can be memorised for better times, it's safe to say my game is a Serious type of fun, which is surprising to me as I always considered it a more casual experience! Food for thought.



Comments