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Showing posts with the label Week 5

Game Vision Statement

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 My Game Concept Idea: Game 4 (Name not decided yet) "Game 4" is a 3D third-person, stunt-car platformer for PC that is based on  the very first Unity tutorial we finished  and the success of other stunt car games such as Riff Racer, Hot Wheels Unleashed and the award winning Rocket |League. Introduction Game 4 will be a fun addicting platformer in which the game tasks the player with the goal of racing to the goal as fast as possible in a multitude of levels requiring precise jumps, fast driving and quick instinct-based decisions. Armed with abilities such as jumping, wall running, boosting and drifting, players will jump from platform to platform, planet to planet in hopes to memorise level structure and make it to the goal, signified by a finishing line, in as quick as time as possible. The game has no plot, instead playing more like an arcade-based experience, substituting time to complete values for points on the high score board, and on provoking an accomplished fe...

Unity Tutorial 03

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 This week we were tasked with creating a game in which it was a topdown perspective, we could move left and right with an invisible wall, there was an ability to throw food with spacebar and there was a randomly spawning set list of animals heading towards us. We learned a great deal in this weeks lesson, we learned how to move and clone objects, destroy objects, create rules or restrictions to players movement, give our player an ability, change camera perspective, instantiate property, etc, etc... It was a lot! I am not usually one good with memory but I am at least beginning to gain a comprehensive library of basic properties and tags now, for example transform, Translate, rotation, Vector3 and so forth, however it feels like just when I am beginning to internalise and remember an old property, 10 more are introduced in the process! It's safe to say I will be spending a portion of my reading week working on this and the ability to recall and understand unity. Pepe the frog Gif ...

Games MDA

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  The types of games The MDA Framework From reading this text, watching the accompanying video and from my own additional research I have learned of the importance for gam developers to design games around the MDA framework. It has also been made abundantly clear that these mechanics, dynamics and aesthetics are decided on very early in a games ideation/ creation phases, as if something is requiring change later on down the line say in a triple A horror game, it takes a lot to go all the way back to the core mechanics and rework a game. Additional Research-  https://en.wikipedia.org/wiki/MDA_framework https://medium.com/@jenny_carroll/using-the-mda-framework-as-an-approach-to-game-design-9568569cb7d https://learn.canvas.net/courses/3/pages/level-4-dot-1-process-of-design-and-mda-framework These resources reminded me just how vital the first few steps of the MDA process are, to quote the third additional resource " Design is not just a matter of coming up with a “Great Idea” fo...