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Showing posts from March, 2022

Reading 09

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  To make up for earlier comments as my triad members never go their information up in time I have commented on them since and added more comment where needs be in the google doc.

Reading 08

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 Introduction: At the dawn of time, there was no XR (Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality(MR)). Life was sad. Then, life began getting a lot more interesting, Ivan Sutherland made a sword that hangs from the ceiling, Thomas P Caudell coined the name "Augmented Reality" (sounds pretty cool) and then Facebook continued to buy the current main VR competitor which is why we have talks of the metaverse today. Here, is the history of XR and how it all came to be. Conclusion: The technology of VR, AR and MR are all very intertwined, we would not have AR without VR and we would not have VR without technologies like Sensorama, "The Sword of Damocles", and your average mobile phone. It's fascinating to follow the path of MR and see how the state of art technology of 1988 compares to the general market technology used in modern day MR in 2022, how both these histories bounce of one another and continue to progress even today, constantly waiting fo

Tutorial 07

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  Working with the text mesh pro is easy in the video, a bit harder in the software when certain options dont exist or dont work as intended. Over all a simple final tutorial for the end of multimedia 2 and i couldnt be happier.

Reading 07

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 None of the triad members I am paired with have their work uploaded yet however I have received comments from peers and answered them accordingly

Tutorial 6

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  This week we opened a new file and began annew on a new project, for this I decided instead of using my 2021 Unity, I went into the archive and downloaded the Unity specifically for this project- 2018.13.1f. After importing all the files and getting settings set up, I found I never actually made a Unity ID, lol. So I made a new one in order to import car, battery and clamp assets from the store. From there it was normal everyday work.

Game Jam 2022

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  Introduction “A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally programmers, game designers, artists, writers, and others in game development-related fields. Some game jams are contests, others are not.”- Defined by Wikipedia.   This Game Jam for TUDublin Game Jam 2022 was made with the main theme being that of all games must cover a specific topic or general language learning, allowing the player to learn, test or play a game with any language (apart from English) and learn from it. The format for this Game Jam had us in teams of 4 or 5, most being teams of 4. This was my first ever Game Jam and I found it quite enjoyable.   Team   There were 4 people in my team including me: Me, Eimear, Amy and Racheal. Eimear is another CDM student and friend of mine, Amy and Racheal were bu

Tutorial 5

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  This week we opened a new file and began annew on a new project, for this I decided instead of using my 2021 Unity, I went into the archive and downloaded the Unity specifically for this project- 2018.13.1f. After importing all the files and getting settings set up, I found I never actually made a Unity ID, lol. So I made a new one in order to import car, battery and clamp assets from the store. From there it was normal everyday work.

Tutorial 4

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 As detailed in this weeks tutorial here is my research into the convergence of AR, VR and MR: Links- https://readwrite.com/extended-reality-and-the-convergence-of-ar-and-vr/ cdmonline.ie/multidev2-2022/ https://www.sciencedirect.com/science/article/pii/S0148296318305319 https://www.einfochips.com/blog/immersive-technologies-are-making-us-superheroes/ https://convergetechmedia.com/transform-your-workplace-using-ar-mr-and-vr/ https://www.mdpi.com/topics/VR_AR_MR https://www.wavestone.com/en/insight/augmented-virtual-mixed-reality-technologies-maturity/ Research- When it comes to future technologies that interest me, the convergence of AR, VR and MR has a lot to research. The introduction of the oculus quest 2, Vive and steam VR headsets of recent design have been rolling out with inside tracking, allowing the user to use a feature known as pass through mode where even with the headset strapped in front of them keeping them in a VR environment, the ability to use camera to allow room tra