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Showing posts from December, 2021

Beta Male's Beta

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We chilling now Link- https://tumblrgallery.xyz/post/4225637.html   My Beta is complete, it has a start, and an ending, it features no bugs as I or my testers are aware of right now, and it plays as intended, it's actually quite fun to play if I do say so myself, every now and then I find myself just moving around for the fun of it. The final game features: A player who must race to the end of an obstacle course were they are timed for best times. They must avoid obstacles and falling off the stages. The player is a small pink rubber, they also have the abilities to jump, wall run, wall jump and of course move around. they can also stick to a wall forever if they hold the right direction, although that's less useful than it sounds, after all the name of the game is speed. The player can run jump and climb many obstacles in the level, at minimum they are presented with 3 different paths, which converge for the ending, however with a little creativity there's technically more

Unity Tutorial 10

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 Not going to lie... all I did this week is learn how to add a counter to my game so the only unity tutorial I learned of was one where you do just that, it is below: https://www.youtube.com/watch?v=HLz_k6DSQvU Funny thing? It never even worked so my game is complete anyways :) Other than that the game is complete, if your thinking "wow this student hasn't put much effort into learning Unity Tutorials this week" please I ask you to look at my last Unity Tutorial post, I believe I have made up for it. Dancing Kirby Link- https://youtu.be/dQw4w9WgXcQ

Games Testing

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 https://dzone.com/articles/7-different-types-of-game-testing-techniques https://tudublin-my.sharepoint.com/:b:/g/personal/shaun_ferns_tudublin_ie/EUETqT2kIKdClPV80Mbsna4B1CSSqxAQUemiCSH6MxkA-Q?e=ua6fy8 https://youtu.be/b9U1dcUS_-w  For the reading this week we learned about the importance of user testing, which is something I kind of have been doing since the beginning. I say that but its really because my game was made over the course of one week between doing other modules, so I tested every new ability i added as I went and I allowed my siblings to test every now and then when it was at the 25% mark, 50% mark, 75% mark and 100% mark. For big complex games testing should have happened a lot, usually games have their own testing analysis team, but for a small game like mine i tested it just enough to be useful. I used this to make sure there was no feature players could exploit, for example when I incorporated the wall jump, my brother discovered if you spammed the jump button you co

Project Week 10

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 Okay so this is like the one week we don't have to write a project blog but this is also the week I came back from holidays and basically did a weeks worth of work until 5 in the morning so uh, just recap on what is now in my game: The jump mechanic is now fixed The movement has been completely reworked to be more fun and easier to control The camera has changed slightly to now follow the player but not follow the player up behind them in inclines The Test Level has been expanded, been given longer walls to run on as well as a few other changes There is now a functional death barrier that respawns the player at a respawn point There is now a skybox The player can now wall run and to an extent wall jump The Player no longer clips through solid objects and the few times the player does, it does not result in instant death The player no longer fly's through the sky like a paper airplane if the forward key is held The player actually tumbles throughout the level now instead of jus

Unity Tutorial 9

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 Wow. Where do I start. Uh, I guess I should mention I did my unity tutorials in congruency with my project, doing tutorials that mattered to me in that moment and since my jumping bug has finally been corrected... Wow it is 4AM and I am after making up for so much downtime. To start, here is most of the links I could find in my history: https://youtu.be/KiVL5rfVdTw  All of these series of videos: https://www.youtube.com/watch?v=ZNhs8lbJDbE https://www.youtube.com/watch?v=Ryi9JxbMCFM https://forum.unity.com/threads/how-to-stop-player-from-clipping-through-objects.461665/ https://www.youtube.com/watch?v=4Qq7d9elXNA https://www.youtube.com/watch?v=dUJG4eSAT-w https://www.youtube.com/watch?v=FPU3uR3HYGo&t=12s https://www.youtube.com/watch?v=VCW_T3ZDcBc&t=95s Yeah that's not even all the ones I watched these are just the ones that helped me in the end, I watched a lot of unnecessarily complicated videos before finding these individually. God so much to say uh I learned why my c