Prototype
- Prototype
I started my prototype just this week and I can already tell this is going to be a long and difficult road... All I was trying to make was a test level, like the ones you see in ps2 games as a secret unlockable stage during the credits or as an Easter Egg/Cheat Code, just so I could accurately make basic assets for the game and test out some code. I used the code we made for the first unity tutorial as a base to see if I could nail down the car controls now, as everyone knows the most important thing to a platformer game is the controls and the way the player feels while controlling, however I just couldn't nail down the camera to where I wanted it to be, after tis weeks test run I have made all the basic assets and a test level with very rough controls for the car.
- Discussion on what’s working and what your finding difficult
What's currently working is simply the game is able to run on my laptop which isn't the greatest start in the world, what isn't working is a bit of a longer list:
The car's camera
The cars jump and boost ability
The gravity mechanic
The obstacle collision
The reset mechanic
The timer
The boost pads
The Ramps
The platforms
The levels
and
The incorporation of a main menu is all throwing me for a loop as of now, I need to really pull up my sleeves and spend more time knocking these things out one by one in the future weeks before the deadline.
- How your meeting you targets set in your plan
I don't have much of a plan I admit, I plan to make one next week.
Comments
This looks so good so far, and it's only a prototype! You're putting a lot of work in at this stage and from reading your GDD and vision statement I can tell this is something that you're really passionate about! You're getting there and you're far closer to the end than you might think so just keep the head down and keep focusing on getting the core game working and then you can stress yourself out over the extras ;)
Kyle
I also went back to our very first Unity tutorial for my game. My advice to you is use the YouTube and Unity tutorials. They help lot and personally the YouTube ones are better but sometimes misleading so make a testing prototype so you don’t screw up your actual game with errors you can’t get rid of. Keep slaying!!!!