Games Testing
https://dzone.com/articles/7-different-types-of-game-testing-techniques
https://tudublin-my.sharepoint.com/:b:/g/personal/shaun_ferns_tudublin_ie/EUETqT2kIKdClPV80Mbsna4B1CSSqxAQUemiCSH6MxkA-Q?e=ua6fy8
https://youtu.be/b9U1dcUS_-w
For the reading this week we learned about the importance of user testing, which is something I kind of have been doing since the beginning. I say that but its really because my game was made over the course of one week between doing other modules, so I tested every new ability i added as I went and I allowed my siblings to test every now and then when it was at the 25% mark, 50% mark, 75% mark and 100% mark. For big complex games testing should have happened a lot, usually games have their own testing analysis team, but for a small game like mine i tested it just enough to be useful. I used this to make sure there was no feature players could exploit, for example when I incorporated the wall jump, my brother discovered if you spammed the jump button you could gain a massive jump way higher than expected, which resulted in making the window for one to wall jump tighter. It made wall jumping tighter but I changed it to be easy to grasp, so that even my little sister (11) can now wall jump in my game.
Sonic Jamming Link- https://knowyourmeme.com/photos/1509822-fortnite-default-dance |
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