Project Week 10

 Okay so this is like the one week we don't have to write a project blog but this is also the week I came back from holidays and basically did a weeks worth of work until 5 in the morning so uh, just recap on what is now in my game:

  • The jump mechanic is now fixed
  • The movement has been completely reworked to be more fun and easier to control
  • The camera has changed slightly to now follow the player but not follow the player up behind them in inclines
  • The Test Level has been expanded, been given longer walls to run on as well as a few other changes
  • There is now a functional death barrier that respawns the player at a respawn point
  • There is now a skybox
  • The player can now wall run and to an extent wall jump
  • The Player no longer clips through solid objects and the few times the player does, it does not result in instant death
  • The player no longer fly's through the sky like a paper airplane if the forward key is held
  • The player actually tumbles throughout the level now instead of just driving across flatly
  • The narrative of the game is being redone a little
  • The game now has comments lined through its code
  • The game has become playable :)
  • There are multiple pathways through the test level now instead of just one, test level may end up turning into level one at this rate
Yeah its a lot of stuff right? Sorry I feel very proud of myself and don't know when to stop... its nearly 5 I
might stop now



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