Game Elements
I have read this weeks reading tasks focused on Game Elements and also focusing on what these elements are. The documents we have been given are broad and talk of "game design", research, art design, history of design, what design is, the templates of rules and mechanic and more however I feel the element most focused on during these documents as well as my class in this stage of the year is research therefore I will give my thoughts on this. The research made for a game is one of the most fundamental building blocks in a games creation, and if done correctly can be an element that makes or breaks a game, currently we are researching what kind of games we would like to design. both reading and daydreaming while reading these documents have made me think about what research I can do to lend a hand to the creation of my game later on in this course. We have given ideas however have not yet decided which one we will definitively be making yet so my prospects for research are actually quite vast, I feel like I have the ability to research topics that I might not even use in the end but that does not make me despair, I want to absorb as much research as I possibly can. As such I have researched a core element of all the potential games I have lined up.
The links I have used are as follows:
https://tvtropes.org/pmwiki/pmwiki.php/Funny/TheStanleyParable
https://www.geometrydash20.com/node/8
https://www.gamedeveloper.com/design/the-path-to-monochroma-platformer-design-elements
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