Posts

Unity Tutorial 04

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 Ladies and Gentlemen, I have indeed completed the Unity tutorials for reading week, it has become increasingly obvious sinking hours into following step-by-step guides is nice but when none of the knowledge sticks or we can't talk and develop ideas and things naturally like in a classroom, the knowledge is simply not retained.  That isn't to say I struggled with this weeks tasks, they simply took a long time and I am unsure of what I will remember for next weeks tasks, I am taking a shot in the dark and estimating they are 250 mins long, and we will learn how to use F to pay respects in them using Vector.GetComponent<myButt>. .... I am sorry, it is 3 in the morning an I am very tired, I simply wanted things to be out of the way for Halloween so I can be spoopy. I am going to bed now, goodnight whoever bothers to read these and/or Irene if I am unlucky enough that you pick this blog while we're in class in the future and now I will be told to redo this blog post cau...

Game Vision Statement

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 My Game Concept Idea: Game 4 (Name not decided yet) "Game 4" is a 3D third-person, stunt-car platformer for PC that is based on  the very first Unity tutorial we finished  and the success of other stunt car games such as Riff Racer, Hot Wheels Unleashed and the award winning Rocket |League. Introduction Game 4 will be a fun addicting platformer in which the game tasks the player with the goal of racing to the goal as fast as possible in a multitude of levels requiring precise jumps, fast driving and quick instinct-based decisions. Armed with abilities such as jumping, wall running, boosting and drifting, players will jump from platform to platform, planet to planet in hopes to memorise level structure and make it to the goal, signified by a finishing line, in as quick as time as possible. The game has no plot, instead playing more like an arcade-based experience, substituting time to complete values for points on the high score board, and on provoking an accomplished fe...

Unity Tutorial 03

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 This week we were tasked with creating a game in which it was a topdown perspective, we could move left and right with an invisible wall, there was an ability to throw food with spacebar and there was a randomly spawning set list of animals heading towards us. We learned a great deal in this weeks lesson, we learned how to move and clone objects, destroy objects, create rules or restrictions to players movement, give our player an ability, change camera perspective, instantiate property, etc, etc... It was a lot! I am not usually one good with memory but I am at least beginning to gain a comprehensive library of basic properties and tags now, for example transform, Translate, rotation, Vector3 and so forth, however it feels like just when I am beginning to internalise and remember an old property, 10 more are introduced in the process! It's safe to say I will be spending a portion of my reading week working on this and the ability to recall and understand unity. Pepe the frog Gif ...

Games MDA

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  The types of games The MDA Framework From reading this text, watching the accompanying video and from my own additional research I have learned of the importance for gam developers to design games around the MDA framework. It has also been made abundantly clear that these mechanics, dynamics and aesthetics are decided on very early in a games ideation/ creation phases, as if something is requiring change later on down the line say in a triple A horror game, it takes a lot to go all the way back to the core mechanics and rework a game. Additional Research-  https://en.wikipedia.org/wiki/MDA_framework https://medium.com/@jenny_carroll/using-the-mda-framework-as-an-approach-to-game-design-9568569cb7d https://learn.canvas.net/courses/3/pages/level-4-dot-1-process-of-design-and-mda-framework These resources reminded me just how vital the first few steps of the MDA process are, to quote the third additional resource " Design is not just a matter of coming up with a “Great Idea” fo...

Feedback Strategies

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 I have researched from: http://marshallgoldsmith.com/articles/try-feedforward-instead-feedback/ and https://www.literacyworldwide.org/blog/literacy-now/2015/12/08/be-a-mirror-give-readers-feedback-that-fosters-a-growth-mindset  and I have learned of the importance in ones interaction of giving feedback, or as these texts compel me to call it, feedforward. The way in which this text truly makes me thing is during the second text it is explicitly mentioned for teachers to stop using personal pronouns (I) when giving feedback to students as then it comes across as what we need to do in order to appease the adults and not actually gain feedback, this reminded me heavily of my secondary school English teacher who would constantly use the personal pronoun I whenever I wanted feedback and it very much felt this way. When giving feedback I feel it is very important to substitute words and thoughts that would usually disgruntle or negatively impact a person with ones feedback that can...

Game Idea Research

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 It's funny, I am currently writing this post and I am trying to figure out as I go, which game idea I will go with as I actually cannot pick one. Does that mean these ideas are bad or bland? No! It means I want to do them all and I know I only have the choice of making one! A quick catch up Game 1- A 2D obstacle course clear game reminiscent of Geometry Dash where you must build enough momentum to catapult yourself right into the next level! Game 2- A comedically tuned horror game where you are stalked by a chicken, let the poultry frights begin! Game 3- A 2D platformer in which you play as a candle who can jump, run and light his way through levels of traditional platforming goodness with a twist. and Game 4- A 3D high-speed game in which you must race to the finish of a level, oh except you are a car, and the level is a series of floating platforms suspended in space. By picking through strengths and weaknesses, positives and negatives, and overall evaluation (I picked one at ra...

Unity Tutorial 02

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A screenshot of code In this weeks Unity tutorial I learned how simple it is to use code to create a vehicle you can control and make rotate as you control... which is what I would say if I didn't crash and burn trying to complete the plane challenge! Upon learning about the rotation and subsequent code techniques I was very interested in taking control of the little car, I increased speed and tested with rotation speed to make is easily controllable at a higher speed, I can make it to the end weaving around the obstacles now in an admirable time :) However upon being thrown into the plane challenge I have been made very aware I have a lot more to learn before I can progress to my next step in securing a substantial amount of knowledge. I am also finding it quite difficult and troublesome to retain said information as it all seems very random when I don't know the reasons for certain actions, I know the difference between some code such as transform and Transform, but why is t...